🎃 Forge Of Empires Best Age To Stay In
My options are as follows: Stay in Industrial Age and have available to use Stealth Tanks and/or Drones from Tommorrow Age. Move up to Progressive Age and have available to use Hover Tanks from Future Age and the potential to get Arctic and Oceania Future units to use. I welcome your thoughts. Thanks. PS - currently my attack/defense bonus is
DeletedUser108047. May 16, 2017. #5. Depends on your game play and objectives. If you are just looking to improve your score ranking then you should trade up asap. You can usually trade down 1 or 2 era for goods if you need them. If you are in a guild and are a farmer then having a range of goods buildings is a good team benefiting strategy.
Dec 9, 2012. #1. Considering that there is a short range, long-range, and close combat units, what would be the best units of each category for each age? I think for the bronze age spearfighter and slinger. and I see little use for the stone thrower. For the iron age the archer and ballista. Soldier seems not as necessary.
Working with a group of others starting with low to mid level Arcs, I was able to reach Level 80 by August, while still in the Iron Age. Now, that took a little doing and required several factors : A. It was absolutely my primary focus during that period. Almost every FP I got went into the Arc, or to acquire blueprints. B.
AF will take 2-3 weeks if you collect the promethium ship in time. Get goods for the tech tree (trade up). Go to unit is the Battle Fortress. Oceanic Future will take 2 months if you collect the terminal in time (I went for faster trips rather than more orichalcum). Good fighting combo: 1 Sub, 1 Turturret and 6 rogues.
Contemporary Era. 1) It has the best military unit of any age in my opinion, the Anti-Aircraft Vehicle. 2) Tomorrow Era stinks, so most players will go on quickly to Future Era, which means you'll rarely have to worry about next-era neighbors. And when you do have next-era neighbors, your CE units are just as good as the TE units.
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Jan 8, 2019. #3. IrA: Pros: cheap r'lyeh and unbirthday so good for HQing if very dedicated, easier to unlock GE levels, drummer and color guard wreck in battle, opportunity to get EMA units. Cons: very little space. HMA: Pros: small prod building (alchemist) so good for HQing if less dedicated.
10 hours. Start 2*4-hour pottery production as soon as the buildings are complete in 1 hour. - At this stage you'll have 2 expansions, 1 farm, 2 pottery, 2 nubian, 10+ huts, 5 Barley, around 150 loot, and completed 7 quests. 14 hours. - Collect the 3*4-hour productions when they finish. - Complete quest 8.
IndA is not bad and if you negotiate the Cmaps and story quests the right way you can get a lot of advance age troops from IndA. I have PE, ME and PME (6 MG teams, Commandos, 2 Rocket Artillery and a Champ). MGs make GbG easy in IndA just have to be careful with the teams. The short answer is: contemporary era.
High Middle Ages. - for 24 hr alchemist loops - favored by many players starting out who want some of the benefits of recurring quests quickly and lazily. Late Middle Ages. - for the most sustainable unbirthday quest in an age with two recurring quest slots that allow your unbirthday quests to occasionally trigger bonus collection quests.
Once you're in Iron Age though, it's a good strategy to stay there for a while. I play in an Iron Age world and by the time I will feel ready to leave I'll have been there well over a year. Iron Age is especially great to camp in if you do a lot of recurring quests. Keep working on your Zeus and get it to level 10.
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forge of empires best age to stay in